[sldev] GSoC - mesostructures
Karl Stiefvater
qarl at lindenlab.com
Fri Jul 11 10:27:48 PDT 2008
> Again, I may be missing something - but this is how I originally
> expected sculpts to work when they were initially described.
heh... i think maybe you have too high of expectations. :)
this technology is still EXTREMELY young and experimental. remember
that when pixar puts this level of detail in a movie - each shot takes
days of rendering time. in a realtime engine - these things have
never before been possible.
but you do raise an interesting idea: perhaps the best way to quickly
integrate mesostructure technology into our system is via the sculpt
map - the artist provides a high resolution sculpt map - which still
creates the standard low resolution mesh - but the details are fleshed-
out via mesostructures.....
very interesting...
K.
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