[sldev] GSoC - mesostructures

Lawson English lenglish5 at cox.net
Fri Jul 11 12:26:53 PDT 2008


Karl Stiefvater wrote:
>> Again, I may be missing something - but this is how I originally 
>> expected sculpts to work when they were initially described.
>
> heh... i think maybe you have too high of expectations.  :)
>
> this technology is still EXTREMELY young and experimental.  remember 
> that when pixar puts this level of detail in a movie - each shot takes 
> days of rendering time.  in a realtime engine - these things have 
> never before been possible.
>
> but you do raise an interesting idea: perhaps the best way to quickly 
> integrate mesostructure technology into our system is via the sculpt 
> map - the artist provides a high resolution sculpt map - which still 
> creates the standard low resolution mesh - but the details are 
> fleshed-out via mesostructures.....
>
> very interesting...

Of course, sculpt maps only have one collion model right now, anyway. 
Torus? Sphere? Can't remember.

Lawson


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