[sldev] GSoC - mesostructures
Lawson English
lenglish5 at cox.net
Fri Jul 11 12:26:53 PDT 2008
Karl Stiefvater wrote:
>> Again, I may be missing something - but this is how I originally
>> expected sculpts to work when they were initially described.
>
> heh... i think maybe you have too high of expectations. :)
>
> this technology is still EXTREMELY young and experimental. remember
> that when pixar puts this level of detail in a movie - each shot takes
> days of rendering time. in a realtime engine - these things have
> never before been possible.
>
> but you do raise an interesting idea: perhaps the best way to quickly
> integrate mesostructure technology into our system is via the sculpt
> map - the artist provides a high resolution sculpt map - which still
> creates the standard low resolution mesh - but the details are
> fleshed-out via mesostructures.....
>
> very interesting...
Of course, sculpt maps only have one collion model right now, anyway.
Torus? Sphere? Can't remember.
Lawson
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