[sldev] GSoC - mesostructures

Darien Caldwell darien.caldwell at gmail.com
Fri Jul 11 17:56:55 PDT 2008


Looking at the original Wiki link, I see there are examples of Relief
Mapping, Sphere Tracing, and Pyramidal Mapping.  However looking
closely, I can't see any visual differences.  What is the main
difference between the 3 styles of mapping?

On 7/11/08, Lawson English <lenglish5 at cox.net> wrote:
> Karl Stiefvater wrote:
>>> Again, I may be missing something - but this is how I originally
>>> expected sculpts to work when they were initially described.
>>
>> heh... i think maybe you have too high of expectations.  :)
>>
>> this technology is still EXTREMELY young and experimental.  remember
>> that when pixar puts this level of detail in a movie - each shot takes
>> days of rendering time.  in a realtime engine - these things have
>> never before been possible.
>>
>> but you do raise an interesting idea: perhaps the best way to quickly
>> integrate mesostructure technology into our system is via the sculpt
>> map - the artist provides a high resolution sculpt map - which still
>> creates the standard low resolution mesh - but the details are
>> fleshed-out via mesostructures.....
>>
>> very interesting...
>
> Of course, sculpt maps only have one collion model right now, anyway.
> Torus? Sphere? Can't remember.
>
> Lawson
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