[sldev] Re: New Sculpty Features
SignpostMarv Martin
me at signpostmarv.name
Sun Jul 13 14:24:13 PDT 2008
Isn't that a contradiction ?
You've said MIRROR is there to have "a symmetric shape"- why bother with
that when you could "just re-generate the sculpty map" ?
Why not MIRROR_X, MIRROR_Y, MIRROR_Z instead of just MIRROR ?
Karl Stiefvater wrote:
> it depends on what end-result you're trying to achieve.
>
> if you just want the prim to have the same visual appearance as if the
> y and z channels were swapped, you can achieve the same thing turning
> on MIRROR and rotating the prim 90 degrees.
>
> the reasoning for these two new flags is that they give a substantial
> advantage. MIRROR gives you (without the need of a second map) a
> symmetric shape (e.g. shoes.) INVERT will give you a backside to
> your planar sculpts. in both cases - the number of necessary sculpt
> maps is reduced.
>
> offhand, i don't see the advantage of swapping two channels. couldn't
> you just re-generate the sculpt map?
>
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