[sldev] Re: New Sculpty Features

Strife Onizuka blindwanderer at gmail.com
Tue Jul 15 19:29:10 PDT 2008


A PRIM_SCULPT_FLAG_ROTATE flag is a really good idea, that or
PRIM_SCULPT_TYPE_SPHERE_OTHER and PRIM_SCULPT_TYPE_CYLINDER_OTHER.

Strife

On Sun, Jul 13, 2008 at 4:00 PM, Darien Caldwell
<darien.caldwell at gmail.com> wrote:
> As long as work is being done of this nature, could we get flags to
> rotate maps too?
>
> For instance I have maps where I would flip it around so the Y
> coordinates of the map alter the Z coordiates of the prim, and vice
> versa (in this case the X coordiates would stay the same). Or is there
> some simple thing that would allow this that I'm missing?
>
> On 7/13/08, Strife Onizuka <blindwanderer at gmail.com> wrote:
>> The way things appear in featurettes-5, until these changes hit an
>> official release, using either PRIM_SCULPT_FLAG_INVERT or
>> PRIM_SCULPT_FLAG_MIRROR (or the associated checkboxes in the build
>> tools) will result in the prims being rendered as
>> PRIM_SCULPT_TYPE_PLANE
>>
>> On Sun, Jul 13, 2008 at 2:50 PM, Soft <soft at lindenlab.com> wrote:
>>> Do scripters need to wait for some minimal viewer version to be
>>> required before assuming they can use this and have everyone see the
>>> same result?
>>>
>>> On Sun, Jul 13, 2008 at 1:21 PM, Karl Stiefvater <qarl at lindenlab.com>
>>> wrote:
>>>> exactly so, Strife - the new flags are ORed (or added, i s'pose) the the
>>>> existing type field.
>>>>
>>>> MIRROR mirrors along the x-axis, while INVERT flips the direction of the
>>>> surface (normals).
>>>>
>>>>
>>>> K.
>>>>
>>>> On Jul 13, 2008, at 8:19 AM, Strife Onizuka wrote:
>>>>
>>>>> Hey I just saw the featurettes-5 check in on the public SVN,
>>>>> http://svn.secondlife.com/trac/linden/changeset/758?new_path=%2F
>>>>> I was wondering, could we get an LSL example for
>>>>> PRIM_SCULPT_TYPE_MASK, PRIM_SCULPT_FLAG_INVERT &
>>>>> PRIM_SCULPT_FLAG_MIRROR? I have an idea about what the usage is but I
>>>>> want to make sure.
>>>>>
>>>>> llSetPrimitiveParams([
>>>>> PRIM_TYPE, PRIM_TYPE_SCULPT, "texture",
>>>>> PRIM_SCULPT_TYPE_SPHERE | PRIM_SCULPT_FLAG_INVERT |
>>>>> PRIM_SCULPT_FLAG_MIRROR
>>>>> ])
>>>>>
>>>>> llSetPrimitiveParams([
>>>>> PRIM_TYPE, PRIM_TYPE_SCULPT, "texture",
>>>>> PRIM_SCULPT_TYPE_SPHERE | PRIM_SCULPT_FLAG_INVERT
>>>>> ])
>>>>>
>>>>> llSetPrimitiveParams([
>>>>> PRIM_TYPE, PRIM_TYPE_SCULPT, "texture",
>>>>> PRIM_SCULPT_TYPE_SPHERE | PRIM_SCULPT_FLAG_MIRROR
>>>>> ])
>>>>
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