OpenGL toolkits (Re: [sldev] Qt for the viewer)

Argent Stonecutter secret.argent at gmail.com
Wed Jul 16 05:14:00 PDT 2008


On 2008-07-15, at 15:54, JB Kraft wrote:
> Qt is ok, but personally I find WxWidgets much easier to deal with.  
> MOC is a strange creature. That said, I rather like the current ui  
> tools. If as much time were put into a good refactoring and  
> decoupling, making the current ui tools into an independant library  
> as it would take to port to Qt or Wx, I think that would be a very  
> useful toolkit for cross-plat GL work. Perhaps that's generous  
> though ;)

I had a similar idea a year or so ago, and started to tear into the  
toolkit, but decided it was really too specialized to be a good  
starting point. It could do with a refactoring, but I don't think it  
would really attract much outside attention: there are already a few  
OpenGL GUI toolkits it'd be competing against.

A couple that look interesting:

http://libufo.sourceforge.net/ - OpenGL UI toolkit that uses CSS and  
XUL forms, and it can be dropped into an existing openGL context.
http://www.fltk.org/ - This one's been around longer, and may be more  
mature.

Both are LGPL and thus compatible with Second Life's licensing ...  
both the open source and commercial versions.



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