OpenGL toolkits (Re: [sldev] Qt for the viewer)
Argent Stonecutter
secret.argent at gmail.com
Wed Jul 16 05:14:00 PDT 2008
On 2008-07-15, at 15:54, JB Kraft wrote:
> Qt is ok, but personally I find WxWidgets much easier to deal with.
> MOC is a strange creature. That said, I rather like the current ui
> tools. If as much time were put into a good refactoring and
> decoupling, making the current ui tools into an independant library
> as it would take to port to Qt or Wx, I think that would be a very
> useful toolkit for cross-plat GL work. Perhaps that's generous
> though ;)
I had a similar idea a year or so ago, and started to tear into the
toolkit, but decided it was really too specialized to be a good
starting point. It could do with a refactoring, but I don't think it
would really attract much outside attention: there are already a few
OpenGL GUI toolkits it'd be competing against.
A couple that look interesting:
http://libufo.sourceforge.net/ - OpenGL UI toolkit that uses CSS and
XUL forms, and it can be dropped into an existing openGL context.
http://www.fltk.org/ - This one's been around longer, and may be more
mature.
Both are LGPL and thus compatible with Second Life's licensing ...
both the open source and commercial versions.
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