[sldev] Re: New Sculpty Features
Karl Stiefvater
qarl at lindenlab.com
Wed Jul 16 12:16:54 PDT 2008
> I do think that Y and Z would be good to have -- even if the effect
> can be achieved through other, less approachable methods. The majority
> of sculpty users are _artists and designers_, not mathematicians or
> comp sci geeks. They don't know (and aren't interested in learning)
> the mathematical voodoo behind all this, they just want to get the
> effect they're looking for. So, adding Y and Z would be a big win in
> usability and user-friendliness. :-)
yeah, i get that. (trust me, i'm a big fan of artists and designers.)
but:
1) this isn't really the right "level" to support that sort of
feature. it's more of a UI sort of thing, not a low-level sort of
thing. similar to how you wouldn't want your filesystem to need to
worry about text formatting (bold/italic/etc.)
2) in the grand scheme of things, LL gives MUCH higher priority to
stability over features. as i said, the new options improve sculpt-
map efficiency - so they win.
3) most practically - by simply rotating the model first before you
generate the sculpt map, you can effectively mirror along ANY plane
(not just the X, Y, and Z planes.) this is the preferred method since
it gives you more freedom. (and as such, you can see how a single
mirror option is more "fundamental" than the other ones.)
it really has nothing to do with the extra two characters "_X". :)
K.
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