[sldev] Re: New Sculpty Features
Lawson English
lenglish5 at cox.net
Sat Jul 19 09:33:55 PDT 2008
Karl Stiefvater wrote:
>> But you could say the same about _INVERT. When would you need both
>> normal and inverted) versions in a scene
>
> oh oh oh - i understand now. there actually IS a good use case for
> the INVERT flag:
>
> both planar and cylindrical sculpties are "invisible" from the
> backside. (this is typical of 3d meshes, and desirable, i think.)
>
> but when making a sail or a piece of paper, you want a backside too.
> and now you can - with that INVERT flag.
>
> thus far, content creators have been making a second inverted sculpt
> map to achieve this end - now they can use the same map, and so INVERT
> is very similar to MIRROR in that it reduces the number of necessary
> maps.
>
>
>> You are more than welcome to rubber stamp this "PENDING CROQUET
>> BECOMING AN OLYMPIC SPORT AGAIN" and I won't take offense.
>
> HEY! i was on my college croquet team. IT'S A REAL SPORT.
>
> :)
>
>
Bring back Olympic Indian Clubbing.
In fact, make juggling an Olympic sport, period!
Lawson
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