There will be a better way (was: [sldev] There has to be a better
way (or how I learned to stop worrying but still continuing to hate
trying to compile the sl source code))
Boroondas Gupte
sllists at boroon.dasgupta.ch
Fri Jul 25 02:13:33 PDT 2008
http://wiki.secondlife.com/wiki/CMake
I don't know if this will help with dependency hell, but at least the
barriers between different IDEs should become lower. It won't fix/work
around compiler incompatibilities, that has to be done by either writing
portable code or #ifdef compiler macros. As far as I can tell,
secondlife is already quite good at that. (It can be compiled and run on
at least tree completely different platforms!)
As the current head of the "release" branch already uses CMake, all
documentation not reflecting this is definitely out of date, when
applied to the code checked out from there. I think Soft once said that
if you haven't already, there isn't much sense in still learning the old
(pre-CMake) build system. Better to wait until the new way is documented
enough for new coders (or non-coders) to be followed.
cheers
Boroondas
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