There will be a better way (was: [sldev] There has to be a better
way (or how I learned to stop worrying but still continuing to
hate trying to compile the sl source code))
Dante Tucker
danteferret at gmail.com
Fri Jul 25 09:52:03 PDT 2008
Is it possible for someone to post a link to complete instructions on
building the current CMake viewer? Or do these not exist yet?
I had absolutely no problem building the viewer under the previous system.
However now that it has changed I am not sure where to even start.
A complete start to finish guide would be nice.
On Fri, Jul 25, 2008 at 5:13 AM, Boroondas Gupte <sllists at boroon.dasgupta.ch>
wrote:
> http://wiki.secondlife.com/wiki/CMake
> I don't know if this will help with dependency hell, but at least the
> barriers between different IDEs should become lower. It won't fix/work
> around compiler incompatibilities, that has to be done by either writing
> portable code or #ifdef compiler macros. As far as I can tell, secondlife is
> already quite good at that. (It can be compiled and run on at least tree
> completely different platforms!)
>
> As the current head of the "release" branch already uses CMake, all
> documentation not reflecting this is definitely out of date, when applied to
> the code checked out from there. I think Soft once said that if you haven't
> already, there isn't much sense in still learning the old (pre-CMake) build
> system. Better to wait until the new way is documented enough for new coders
> (or non-coders) to be followed.
>
> cheers
> Boroondas
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