[sldev] screen space ambient occlusion

John Hurliman jhurliman at jhurliman.org
Fri Jul 25 16:51:59 PDT 2008


Unless you're rendering something with alpha transparency ;-). But speaking
of this, how is the shadow-draft branch coming along? Does that screenshot
show the new gaussian blur setting? Is the branch usable for
checkout-and-compile?


On Fri, Jul 25, 2008 at 3:09 PM, Karl Stiefvater <qarl at lindenlab.com> wrote:

> so - it's not my project - i have almost nothing to do with it - but i saw
> some screenshots today that i MUST share.
>
> screen space ambient occlusion is the je-ne-sais-quoi of rendering realism:
>
>
> http://picasaweb.google.com/Runitai/DeferredRendering/photo#5227024709133778722
>
>
> K.
>
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