[sldev] branches/shadow-draft missing llrender.cpp
Eric M. Tulla (BigPapi Linden)
tulla at lindenlab.com
Mon Jun 2 09:13:35 PDT 2008
This is to be expected. Dave's first email mentioned that the feature
would require at least a GeForce 8 to run. Enabling it on 7 series or
lower hardware will have similarly bad results.
Dante Tucker wrote:
> I've been distributing this viewer to a group of mine for testing. So
> far In 100% of cases, 7 series Nvidia cards crash on the last step. 8
> and 9 series seem to have no problem.
>
> On Sat, May 31, 2008 at 10:59 AM, Robin Cornelius
> <robin.cornelius at gmail.com <mailto:robin.cornelius at gmail.com>> wrote:
>
> Dave Parks wrote:
> > So getting the awesome out of that branch is a little obscure:
> >
> > 1) Make sure atmospheric shaders and avatar hardware skinning
> are enabled.
> > 2) Make sure the debug setting RenderDeferred is set to FALSE
> > 3) Set RenderUseFBO to TRUE
> > 4) Set RenderDeferred to TRUE
> >
> > It's only been tested on GeForce 8 cards in Windows (Vista and
> XP), but
> > I don't see why it shouldn't work in linux. I'd be amazed if it
> works
> > in OSX since it relies on branching in the shader and a large
> > instruction count limit. It's also quite unoptimized and VERY
> > experimental.
>
> With all that i mind i tried anyway but get a crash, now i am not
> sure i
> am starting the options up incorrectly or if anything else should be
> disabled first. Latest SVN on (my) linux crashes when trying to do
> something with the shaders, it crashes when i try step 4. Also i'm
> on a
> 64 bit system if that matters and i'm pushing my luck with my Geforce
> 7100, but though i would see what happened anyway even if it ran
> slowly.
>
>
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/pointLightV.glsl class 1
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Looking in
> /usr/share/omvviewer/app_settings/shaders/class1/deferred/pointLightV.glsl
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/pointLightF.glsl class 1
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Looking in
> /usr/share/omvviewer/app_settings/shaders/class1/deferred/pointLightF.glsl
> 2008-05-31T14:49:49Z INFO: dumpObjectLog: Fragment info
> -------------
> (8) : warning C7531: global type sampler2DRect requires "#extension
> GL_ARB_texture_rectangle : enable" before use
> (58) : warning C7011: implicit cast from "vec4" to "vec3"
> (58) : warning C7011: implicit cast from "vec4" to "vec3"
> (58) : warning C7011: implicit cast from "vec4" to "vec3"
>
> 2008-05-31T14:49:49Z INFO: mapUniformTextureChannel: Assigned to
> texture
> channel 0
> 2008-05-31T14:49:49Z INFO: mapUniformTextureChannel: Assigned to
> texture
> channel 1
> 2008-05-31T14:49:49Z INFO: mapUniformTextureChannel: Assigned to
> texture
> channel 2
> 2008-05-31T14:49:49Z INFO: mapUniformTextureChannel: Assigned to
> texture
> channel 3
> 2008-05-31T14:49:49Z INFO: mapUniformTextureChannel: Assigned to
> texture
> channel 4
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/sunLightV.glsl class 1
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Looking in
> /usr/share/omvviewer/app_settings/shaders/class1/deferred/sunLightV.glsl
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/sunLightF.glsl class 1
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Looking in
> /usr/share/omvviewer/app_settings/shaders/class1/deferred/sunLightF.glsl
> 2008-05-31T14:49:49Z WARNING: linkProgramObject: GLSL Linker Error:
> 2008-05-31T14:49:49Z WARNING: dumpObjectLog: Fragment info
> -------------
> (9) : warning C7531: global type sampler2DRect requires "#extension
> GL_ARB_texture_rectangle : enable" before use
> (227) : warning C7549: OpenGL does not allow C style initializers
> (268) : warning C7011: implicit cast from "int" to "float"
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (262) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (271) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (267) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
> (274) : error C6013: Only arrays of texcoords may be indexed in this
> profile, and only with a loop index variable
>
> 2008-05-31T14:49:49Z WARNING: createShader: Failed to link shader:
> Deffered Sun Shader
> 2008-05-31T14:49:49Z WARNING: createShader: Failed to link using
> shader
> level 1. Trying again using shader level 0.
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/sunLightV.glsl class 0
> 2008-05-31T14:49:49Z INFO: loadShaderFile: GLSL Shader file not found:
> deferred/sunLightV.glsl
> 2008-05-31T14:49:49Z INFO: loadShaderFile: Loading shader file:
> deferred/sunLightF.glsl class 0
> 2008-05-31T14:49:49Z INFO: loadShaderFile: GLSL Shader file not found:
> deferred/sunLightF.glsl
> 2008-05-31T14:49:49Z WARNING: createShader: Failed to link shader:
> Deffered Sun Shader
> 2008-05-31T14:49:49Z
> x86_64-linux-client-release/llrender/llrendertarget.cpp(159) : error
> 2008-05-31T14:49:49Z ERROR: addColorAttachment: WTF?
>
>
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--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Quidquid latine dictum sit, altum sonatur."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eric M. Tulla
tulla at lindenlab.com
Graphics Programmer
Linden Lab
1 Broadway Street, 14th Floor
Cambridge, MA 02142
cell: 617.388.7971
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