[sldev] branches/shadow-draft missing llrender.cpp
Carsten Juttner
carjay at gmx.net
Mon Jun 2 13:09:45 PDT 2008
Eric M. Tulla (BigPapi Linden) wrote:
> This is to be expected. Dave's first email mentioned that the feature
> would require at least a GeForce 8 to run. Enabling it on 7 series or
> lower hardware will have similarly bad results.
>
> Dante Tucker wrote:
>> 2008-05-31T14:49:49Z ERROR: addColorAttachment: WTF?
Looking at the FBO and pipeline code I think it's the deferred sun
shadow shader which stops the 7s in its track.
It uses a double floating point texture (FP32) along with linear
filtering which is only possible starting with G8x GPUs.
But would probably not be of much use even if it worked since I guess
the sun shader (which is not linking) is necessary for it to work.
There are really quite some differences between G7x and G8x, for some
features it's not just a case of "a bit slower" but a "can't work".
You need fallback paths for all of these and those aren't present yet.
Carsten
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