Interoperability; was: [sldev] Call for requirements: ISO MPEG-V ...
Mike Monkowski
monkowsk at watson.ibm.com
Mon Jun 2 11:34:50 PDT 2008
Bj Raz wrote:
> What I see here is the possibility for inter continuity between objects
> within other virtual worlds, like WoW and characters to come and
> interact with in SL. Now you are breaching 3D worlds and making them
> one world. each world can go to SL. That is what I see. Avatar
> transport between 3D worlds. Data encapsulation, from one platform
> (virtual world) to another.
> WoW -> SL
I strongly disagree. I see no reason to transfer objects and avatars
between different worlds. I can see reason to transfer them between
different shards of the same base world, but between different worlds,
all you need to transfer is identity.
It's reasonable to expect to be able to chat with someone in a different
world or to transport to another world, but what is the point of
transferring 3D objects? If you want your avatar to look the same in
WoW and SL, you can modify them using each world's editor, but you don't
have to use the same mesh and morphs.
To use an analogy, I can play Quicktime movies and Flash animations in
the same browser, and I wouldn't be surprised to find a converter that
can translate Flash into Quicktime, but I wouldn't expect to be able to
play the Quicktime movie in a Flash viewer.
Mike
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