Interoperability; was: [sldev] Call for requirements: ISO MPEG-V ...

Mike Monkowski monkowsk at watson.ibm.com
Mon Jun 2 11:34:50 PDT 2008


Bj Raz wrote:
> What I see here is the possibility for inter continuity between objects 
> within other virtual worlds, like WoW and characters to come and 
> interact with in SL.  Now you are breaching 3D worlds and making them 
> one world. each world can go to SL.  That is what I see.  Avatar 
> transport between 3D worlds.  Data encapsulation, from one platform 
> (virtual world) to another.
>  WoW -> SL

I strongly disagree.  I see no reason to transfer objects and avatars 
between different worlds.  I can see reason to transfer them between 
different shards of the same base world, but between different worlds, 
all you need to transfer is identity.

It's reasonable to expect to be able to chat with someone in a different 
world or to transport to another world, but what is the point of 
transferring 3D objects?  If you want your avatar to look the same in 
WoW and SL, you can modify them using each world's editor, but you don't 
have to use the same mesh and morphs.

To use an analogy, I can play Quicktime movies and Flash animations in 
the same browser, and I wouldn't be surprised to find a converter that 
can translate Flash into Quicktime, but I wouldn't expect to be able to 
play the Quicktime movie in a Flash viewer.

Mike


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