[sldev] branches/shadow-draft missing llrender.cpp

Carsten Juttner carjay at gmx.net
Mon Jun 2 13:16:28 PDT 2008


Carsten Juttner wrote:
>
> It uses a double floating point texture (FP32) along with linear 
> filtering which is only possible starting with G8x GPUs.

Oops, FP32 is of course not a double but "just" a single precision float.


Carsten



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