[sldev] Cache speed experiment & results...
Buckaroo Mu
sldev at bitparts.org
Tue Jun 3 21:22:55 PDT 2008
Steve Bennetts (Steve Linden) wrote:
> We actually have image decoding working on a separate thread, but have
> not tested it enough to ship it enabled.
>
> You can find the setting under Advanced > Rendering > Run Multiple
> Threads.
>
>
First thing I do when installing a new copy of SL is to enable "Run
Multiple Threads". Have never noticed a problem, and see a slight - VERY
slight - increase in texture rendering. I figure if it is /possible/ for
it to speed things up, and doesn't adversely affect the experience,
might as well turn it on.
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