[sldev] Cache speed experiment & results...
Tateru Nino
tateru.nino at gmail.com
Tue Jun 3 21:37:28 PDT 2008
Buckaroo Mu wrote:
> Steve Bennetts (Steve Linden) wrote:
>> We actually have image decoding working on a separate thread, but
>> have not tested it enough to ship it enabled.
>>
>> You can find the setting under Advanced > Rendering > Run Multiple
>> Threads.
>>
>>
> First thing I do when installing a new copy of SL is to enable "Run
> Multiple Threads". Have never noticed a problem, and see a slight -
> VERY slight - increase in texture rendering. I figure if it is
> /possible/ for it to speed things up, and doesn't adversely affect the
> experience, might as well turn it on.
>
Ditto. Though I may well have seen a few of those deadlocks that were
mentioned.
--
Tateru Nino
http://www.massively.com/
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