[sldev] Cache speed experiment & results...

Tateru Nino tateru.nino at gmail.com
Tue Jun 3 21:37:28 PDT 2008



Buckaroo Mu wrote:
> Steve Bennetts (Steve Linden) wrote:
>> We actually have image decoding working on a separate thread, but 
>> have not tested it enough to ship it enabled.
>>
>> You can find the setting under Advanced > Rendering > Run Multiple 
>> Threads.
>>
>>
> First thing I do when installing a new copy of SL is to enable "Run 
> Multiple Threads". Have never noticed a problem, and see a slight - 
> VERY slight - increase in texture rendering. I figure if it is 
> /possible/ for it to speed things up, and doesn't adversely affect the 
> experience, might as well turn it on.
>
Ditto. Though I may well have seen a few of those deadlocks that were 
mentioned.

-- 
Tateru Nino
http://www.massively.com/



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