[sldev] Cache speed experiment & results...

Tateru Nino tateru.nino at gmail.com
Wed Jun 4 01:54:33 PDT 2008


We get 20GB/month, right now - which is really the best we can get for 
the foreseeable future. We're just a couple days into the month and 
having to throttle usage back to make sure we'll get to the end of it.

Ann Otoole wrote:
> Looks like SL uses about 4MB per minute if your doing anything like 
> moving around.
>
> You'll get about 24 hours of SL time per month from Time Warner at the 
> rate SL uses bandwith. (assuming my math is correct)
> I.e.; 5GB per month max and $1 per GB over.
>
> And the Comcast mode of operation will be to cancel accounts of people 
> that use a lot of bandwith. So SL users will simply be kicked off the 
> internet unless the "auto lag system" to slow the connections down 
> works. But that will kill off those users from using SL anyway.
>
> Looks like SL may be coming to an end along with most use of the 
> internet unless a political solution is hammered in to force the 
> internet service providers to use the money they have been making to 
> bring the US network infrastructure up to modern standards.
>
> All this metaverse effort may be totally moot now.
>
> But really.. I observed bandwidth without SL running and just using 
> stuff like yahoo mail and pretty websites with lots of google ad sense 
> and especially news websites uses about the same bandwidth as SL if 
> you actively use a web browser. I think the cable companies are going 
> to get themselves in trouble with this entire sham they are 
> perpetuating. I seriously doubt Google and the news media is going to 
> be real positive to the thought that use of the internet will 
> effectively cease because using the internet will cost more than gasoline.
>
> Guess we will see. Back to the reality of SLDev.
>
> I think some serious effort will be needed to knock down bandwidth 
> utilization in general if SL and metaverses in general are to survive 
> the ISP greed factor.
> I.e.; SL and metaverses will need to run smooth over DSL since thats 
> where all the internet business will be going. DSL and direct TV for 
> television entertainment. The days of the internet as a streaming 
> media medium in the USA appear to be over.
>
> Suffice to say cache performance and storage capacity may need to be 
> escalated to showstopper level criticality.
>
> This is important enough for metaverse involved companies to get on 
> Congress about immediately.
>
> Thats enough of this depressing topic. I look forward to seeing 
> progress on the cache performance and http texture pipeline soon.
>
>
> ----- Original Message ----
> From: Jason Giglio <gigstaggart at gmail.com>
> To: Ann Otoole <missannotoole at yahoo.com>
> Cc: Second Life Developer Mailing List <sldev at lists.secondlife.com>
> Sent: Wednesday, June 4, 2008 1:04:55 AM
> Subject: Re: [sldev] Cache speed experiment & results...
>
> Ann Otoole wrote:
> > Time Warner is going to try forcing metered bandwith on the cable 
> modem community they serve.
> > So the ugly head of the end of unlimited bandwith use raises it's 
> head once again.
> > (Presumably because of those few horrid torrent/movie downloaders 
> messing everything up for the rest of the planet. Yes thats right, 
> instead of closing off the pipes used by the abusers they choose to 
> make more money by harming the community in general. Typical Time 
> Warner choice as opposed to upgrading their antiquated copper wire 
> infrastructure eh? anyway i worry that heavy SL users (such as content 
> creators) may be about to lose any further incentive for bothering 
> with virtual worlds...)
>
> I'm all for metered bandwidth.  I'd love to pay for what I use, instead
> of subsidizing other people's usage.  This whole idea of selling
> something as unlimited, that isn't unlimited, created this problem in
> the first place.
>
> In the Second Life case, I think it just comes down to being able to
> choose your cache behavior.  Metered users can choose to cache more
> aggressively (and keep more compressed items cached locally) to reduce
> the bandwidth usage.
>
> Unmetered users might instead choose a different behavior.  There are
> some tweakables here that I don't think are going to ever be universally
> right for everyone.
>
> -Jason
>
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>
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-- 
Tateru Nino
http://www.massively.com/



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