[sldev] Cache speed experiment & results..

Tateru Nino tateru.nino at gmail.com
Wed Jun 4 01:57:59 PDT 2008



Callum Lerwick wrote:
> On Wed, Jun 4, 2008 at 12:39 AM, Ann Otoole <missannotoole at yahoo.com 
> <mailto:missannotoole at yahoo.com>> wrote:
>
>     All this metaverse effort may be totally moot now.
>
>
> Imminent death of the net predicted.
>
> How much bandwidth does WoW take, or Xbox Live? ISPs may not give a 
> crap about SL, but pissing off users of cash cows like WoW and Xbox 
> Live would be an epic PR blunder on their part.
>
> Online content delivery is the future. And by future, I mean now. Any 
> ISPs standing in the way are going to find themselves losing customers.
>   

Well, most MMOs use a fraction of the bandwidth. You can play most of them on dialup. Since the content pre-exists at the client-side, there's very little data to exchange. Even less, when you take into account that a lot of processing can be done in the client itself.

-- 
Tateru Nino
http://www.massively.com/



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