[sldev] Puppettering Branch

evolutie evolutie at gmail.com
Thu Jun 5 01:50:34 PDT 2008


ohhh! i'm so happy about this!!

thanks!!
Evo

On Thu, Jun 5, 2008 at 2:15 AM, Jake Simpson <jake at lindenlab.com> wrote:
> Some of you may have noticed there's a new build package on S3 named
> "Puppeteering". The link to it is here -
> http://svn.secondlife.com/svn/linden/branches/Puppeteering080323/. (asset
> urls is
> http://svn.secondlife.com/svn/linden/branches/Puppeteering080323/doc/asset_urls.txt)
>
> I wanted to give you some background on what it is, why it's there and what
> it can do.
>
> Puppeteering is a project that we had going last year that we dropped in
> order to focus on stability issues. Note, at the time this was a pretty
> contentious move, some internal people were fairly upset about it (one even
> quit over it) but it was deemed necessary for focus on stability to be the
> main issue. Also, using a mouse to actually generate animation is less
> instinctual than we had originally imagined and that was another nail in the
> coffin.
>
> The basic idea of the project was to enable real time animation of the
> avatar, via mouse so that you can animate on the fly and other people can
> see you doing it. Therefore there is (obviously) some simulator side code
> that's not being released and which is not in our current simulator
> releases, nor is there much intent to really make it so. However, the client
> side code works fine without the simulator data passing code - it's just
> that no one else logged in can see you when you do the puppeteering
> animation.
>
> Now we recently resurrected this code and have distributed it to various
> partners who have items in the works that might well end up using this code
> - basically we've given it to them, said "see if you can make something
> compelling with it, and if you can, we may reconsider finishing up the
> simulator code and pushing it through".
>
> Anyway, to cut a long story short we (myself and Robla) thought about it and
> said "Well, if they can't, maybe the SLDev crew can do something with this"
> and with that we decided to publish the code to you guys.
>
> The code itself is somewhat complete - there are definitely some things we
> would do differently and there are still definitely bugs in there, but right
> now it's pretty unlikely that we will return to this to complete it or
> refactor that which we would want to change with the code and intent as it
> stands.
>
> So, this is unsupported code, lets be clear, but it's out there and if you
> guys can do cool things with it then we would definitely love to see it.
>  It's based off 1.19.1 by the way, and we do actually have a region on aditi
> that is running the simulator code (note, again, this code is relatively
> incomplete and the simulator could well crash) named Puppeteering (You may
> well need to log directly into it by they way).
>
> Enjoy.
>
> Jake Simpson
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