[sldev] Puppettering Branch
Dahlia Trimble
dahliatrimble at gmail.com
Thu Jun 5 09:01:40 PDT 2008
Does (or could) the puppeteering code implement inverse kinematics?
On Thu, Jun 5, 2008 at 4:19 AM, Argent Stonecutter <secret.argent at gmail.com>
wrote:
> On 2008-06-04, at 23:53, Brandon Lockaby wrote:
>
>> Assuming LL doesn't write a simulator for you, might I suggest the
>> possiblity of using slproxy to emulate the server-side behaviors? :D
>>
>
> I'm not sure how SLProxy would help... the important bit would be scripted.
>
> llTrackPrim(integer joint, key prim, integer distance, integer strictness,
> integer follow_rotation);
>
> While prim is in range of motion of joint, joint is constrained to remain
> in distance meters of the center of prim. Strictness indicates how quickly
> it would track the prim, and follow_rotation whether it should try and
> rotate the joint to match the angle of the prim.
>
> It would apply to the owner or the avatar for which the script has
> appropriate permissions.
>
>
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