[sldev] Puppettering Branch

evolutie evolutie at gmail.com
Thu Jun 5 09:08:15 PDT 2008


yes, that's what it does!
this is so great!
the UI actually works quite well, I think.
But script functions would be very nice..

really would love to connect a mocap suit to it...

chrz,
evo

On Thu, Jun 5, 2008 at 6:01 PM, Dahlia Trimble <dahliatrimble at gmail.com> wrote:
> Does (or could) the puppeteering code implement inverse kinematics?
>
>
> On Thu, Jun 5, 2008 at 4:19 AM, Argent Stonecutter <secret.argent at gmail.com>
> wrote:
>>
>> On 2008-06-04, at 23:53, Brandon Lockaby wrote:
>>>
>>> Assuming LL doesn't write a simulator for you, might I suggest the
>>> possiblity of using slproxy to emulate the server-side behaviors? :D
>>
>> I'm not sure how SLProxy would help... the important bit would be
>> scripted.
>>
>> llTrackPrim(integer joint, key prim, integer distance, integer strictness,
>> integer follow_rotation);
>>
>> While prim is in range of motion of joint, joint is constrained to remain
>> in distance meters of the center of prim. Strictness indicates how quickly
>> it would track the prim, and follow_rotation whether it should try and
>> rotate the joint to match the angle of the prim.
>>
>> It would apply to the owner or the avatar for which the script has
>> appropriate permissions.
>>
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