[sldev] Puppettering Branch
Sean Lynch
sean at lindenlab.com
Thu Jun 5 09:16:12 PDT 2008
For development purposes, why not just hold all the state in the viewer and
send the state to other viewers in the region via some message that's routed
directly to other viewers? Just be careful with this, since you should
assume any such messages are from untrusted sources.
On Wed, Jun 4, 2008 at 9:53 PM, Brandon Lockaby <gbrandon at gmail.com> wrote:
> Assuming LL doesn't write a simulator for you, might I suggest the
> possiblity of using slproxy to emulate the server-side behaviors? :D
>
>
> On Wed, Jun 4, 2008 at 10:29 PM, Argent Stonecutter <
> secret.argent at gmail.com> wrote:
>
>> Anyway, to cut a long story short we (myself and Robla) thought about it
>>> and said "Well, if they can't, maybe the SLDev crew can do something with
>>> this" and with that we decided to publish the code to you guys.
>>>
>>
>> What I'd like to do with this would require server-side access.
>>
>> I don't want to drag my hand with my mouse, I want to tell my hand "track
>> this prim".
>>
>> And I want to do it from a script.
>>
>> Why? Well, how about so I can walk along holding someone's hand, because
>> they're wearing the prim I'm tracking... not because we're both riding a
>> vehicle that's animating walks for both of us.
>>
>> So when I'm riding a vehicle, it can make my hands hold onto the
>> handlebars, without my having to change the animation based on the avatar
>> size.
>>
>> Automated puppetteering.
>>
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