[sldev] Puppettering Branch
Tateru Nino
tateru.nino at gmail.com
Thu Jun 5 09:18:00 PDT 2008
Most viewers would be behind either firewalls or NAT layers, I should
think - that would seem to preclude peer-to-peer communications in most
cases, unless the receiver is competent and able to allow it.
Sean Lynch wrote:
> For development purposes, why not just hold all the state in the
> viewer and send the state to other viewers in the region via some
> message that's routed directly to other viewers? Just be careful with
> this, since you should assume any such messages are from untrusted
> sources.
>
> On Wed, Jun 4, 2008 at 9:53 PM, Brandon Lockaby <gbrandon at gmail.com
> <mailto:gbrandon at gmail.com>> wrote:
>
> Assuming LL doesn't write a simulator for you, might I suggest the
> possiblity of using slproxy to emulate the server-side behaviors? :D
>
>
> On Wed, Jun 4, 2008 at 10:29 PM, Argent Stonecutter
> <secret.argent at gmail.com <mailto:secret.argent at gmail.com>> wrote:
>
> Anyway, to cut a long story short we (myself and Robla)
> thought about it and said "Well, if they can't, maybe the
> SLDev crew can do something with this" and with that we
> decided to publish the code to you guys.
>
>
> What I'd like to do with this would require server-side access.
>
> I don't want to drag my hand with my mouse, I want to tell my
> hand "track this prim".
>
> And I want to do it from a script.
>
> Why? Well, how about so I can walk along holding someone's
> hand, because they're wearing the prim I'm tracking... not
> because we're both riding a vehicle that's animating walks for
> both of us.
>
> So when I'm riding a vehicle, it can make my hands hold onto
> the handlebars, without my having to change the animation
> based on the avatar size.
>
> Automated puppetteering.
>
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