[sldev] Puppettering Branch

Tateru Nino tateru.nino at gmail.com
Thu Jun 5 09:18:00 PDT 2008


Most viewers would be behind either firewalls or NAT layers, I should 
think - that would seem to preclude peer-to-peer communications in most 
cases, unless the receiver is competent and able to allow it.

Sean Lynch wrote:
> For development purposes, why not just hold all the state in the 
> viewer and send the state to other viewers in the region via some 
> message that's routed directly to other viewers? Just be careful with 
> this, since you should assume any such messages are from untrusted 
> sources.
>
> On Wed, Jun 4, 2008 at 9:53 PM, Brandon Lockaby <gbrandon at gmail.com 
> <mailto:gbrandon at gmail.com>> wrote:
>
>     Assuming LL doesn't write a simulator for you, might I suggest the
>     possiblity of using slproxy to emulate the server-side behaviors? :D
>
>
>     On Wed, Jun 4, 2008 at 10:29 PM, Argent Stonecutter
>     <secret.argent at gmail.com <mailto:secret.argent at gmail.com>> wrote:
>
>             Anyway, to cut a long story short we (myself and Robla)
>             thought about it and said "Well, if they can't, maybe the
>             SLDev crew can do something with this" and with that we
>             decided to publish the code to you guys.
>
>
>         What I'd like to do with this would require server-side access.
>
>         I don't want to drag my hand with my mouse, I want to tell my
>         hand "track this prim".
>
>         And I want to do it from a script.
>
>         Why? Well, how about so I can walk along holding someone's
>         hand, because they're wearing the prim I'm tracking... not
>         because we're both riding a vehicle that's animating walks for
>         both of us.
>
>         So when I'm riding a vehicle, it can make my hands hold onto
>         the handlebars, without my having to change the animation
>         based on the avatar size.
>
>         Automated puppetteering.
>
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