[sldev] Puppettering Branch

Dante Tucker danteferret at gmail.com
Thu Jun 5 10:18:42 PDT 2008


Unfortunately I think the biggest downside of all the tools in sl at the
moment is the lack of multiple views. Compare this to other programs that
have multiple views from different angles at the same time.

On Thu, Jun 5, 2008 at 1:06 PM, Lawson English <lenglish5 at cox.net> wrote:

> Dante Tucker wrote:
>
>> Aha, I got it nevermind. Though the interface is less then usable I
>> managed to get a feel for it. Only problem is the second you interact with
>> your characters skeleton it goes into crazy convulsions.
>> For the fun of it I have attached an image of two views of the convulsions
>> and one view of my attempt to put my avatar into a decent standing pose.
>>
> I think a mouse-only interface is not really an option. However, I could
> see this being used with suitable controls, as an in-viewer animation
> generator. With scripting, you could add custom animations in near-realtime.
> With suitable interfaces (and not just dual Wii controllers or 3D webcams,
> but hot keys, voice control MIDI keyboard, etc) you could certainly have
> realtime animation.
>
>
> Lawson
>
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