[sldev] Texture caching/bandwidth/performance how to proceed

Tateru Nino tateru.nino at gmail.com
Fri Jun 6 04:25:12 PDT 2008



Robin Cornelius wrote:
> On Fri, Jun 6, 2008 at 11:57 AM, Dale Mahalko <dmahalko at gmail.com> wrote:
>   
>> Is there some particular reason the caching is limited to just
>> textures? It appears that most everything else also has the potential
>> to also be cached. Sounds, primitive shapes, notecards, linksets, and
>> the terrain shape should also apparently be locally cachable.
>>     
>
> No technical reason, that i know of anyway for things like animations
> and sounds, even notecards and things that have an asset server LLUID.
>
> The current system does cache sounds, animations etc for a single
> session but they are deleted when the viewer closes.  This is
> something i will be changing on my private viewer just for the reason
> "why the **** am i downloading the same sound/animation etc again and
> again"
>   
Animations sometimes seem to get corrupted. I've certainly seen broken 
animations get cached, where they annoy you for the rest of a session. 
I've heard anecdotal accounts of the viewer caching silences when it 
comes to sounds, but I'm less certain of that.


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