[sldev] Texture caching/bandwidth/performance how to proceed

Buckaroo Mu sldev at bitparts.org
Sat Jun 7 15:24:32 PDT 2008


>> I've done some more testing, and I don't like what I see. I set my 
>> texture cache to 50GB (using the xml hack posted earlier). I went 
>> home, moved around and fetched all of the textures around my home - 
>> got up to about 39MB. TPed to a shopping sim, wandered around letting 
>> lots of stuff fetch, and saw it increase to about 300MB. Good, good. 
>> TPed home, let everything rez... checked my cache... and it's back 
>> down to 50MB. Stuff is getting discarded from the disk cache even 
>> when it's nowhere near full. Is this intended? If so, why?
>>
> I should clarify - I'm checking the "textures" folder of my cache 
> folder, not the total "cache" folder.
>
Further testing. When I log in, my cache... goes away. All of those 
textures are wiped. Or at least most of them - I'm down to a few 
megabytes, when I stand at my login spot. The discard algorithm is 
DEFINITELY too aggressive. I'm not even getting NEAR the .8GB hardcoded 
(apparently, as disclosed in another thread) limit.



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