[sldev] Texture caching/bandwidth/performance how to proceed
Buckaroo Mu
sldev at bitparts.org
Sat Jun 7 10:34:20 PDT 2008
Buckaroo Mu wrote:
> I've done some more testing, and I don't like what I see. I set my
> texture cache to 50GB (using the xml hack posted earlier). I went
> home, moved around and fetched all of the textures around my home -
> got up to about 39MB. TPed to a shopping sim, wandered around letting
> lots of stuff fetch, and saw it increase to about 300MB. Good, good.
> TPed home, let everything rez... checked my cache... and it's back
> down to 50MB. Stuff is getting discarded from the disk cache even when
> it's nowhere near full. Is this intended? If so, why?
>
I should clarify - I'm checking the "textures" folder of my cache
folder, not the total "cache" folder.
More information about the SLDev
mailing list