[sldev] Puppettering Branch
Jake Simpson
jake at lindenlab.com
Mon Jun 9 10:35:50 PDT 2008
evolutie wrote:
> I finally got around to test with multiple clients logged on to aditi
> puppeteering, and unfortunetely the simulation doesn't seem to work.
> Seems like instead of simulating the movement of the joints, the
> direction in which the avatar looks is simulated.
> To illustrate:
> http://www.evolutie.org/movies/puppet1.mov shows me moving my hand
> http://www.evolutie.org/movies/puppet2.mov shows what this looks like
> to another client
>
> evo
> .
>
>
>> It's based off 1.19.1 by the way, and we do actually have a region on aditi
>> that is running the simulator code (note, again, this code is relatively
>> incomplete and the simulator could well crash) named Puppeteering (You may
>> well need to log directly into it by they way).
>>
>>
I'll be honest and say I'm not the least bit surprised. The reason LL
let this code branch go was because of issues like this and the fact
that mouse-generated real time animation manipulation (which is mostly a
client side thing) just wasn't as compelling as had been thought.
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