[sldev] Fun with 010 Editor + some random tought about texture cache

SignpostMarv Martin me at signpostmarv.name
Mon Jun 9 12:35:33 PDT 2008


referenced by name or sim UUID ?

~ Marv.

> Bigger-note :
> What about storing cache *per sim* ? Most peoples always go in the
> same dozen of sim 99% of time and a lot of texture are unique to the
> sim.
> When you enter in a sim, just load the *entire* cache related to this
> sim and discard later the unused texture.
> Could it save time ? (pre-decoding ?)
>
> That's all... have fun :)
>
>   
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/x-pkcs7-signature
Size: 3249 bytes
Desc: S/MIME Cryptographic Signature
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20080609/49cfd2a2/smime.bin


More information about the SLDev mailing list