[sldev] Fun with 010 Editor + some random tought about texture cache

Argent Stonecutter secret.argent at gmail.com
Mon Jun 9 18:19:14 PDT 2008


On 2008-06-09, at 14:35, SignpostMarv Martin wrote, regarding  
Laurent's suggestion for a sim cache:
> referenced by name or sim UUID ?

I would think that since it's a cache it doesn't really matter. If  
the UUID is well distributed it could use it directly, or the sim  
name, or a hash of the sim name. It probably doesn't even matter much  
if there's sim name collisions.



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