[sldev] iphone 3D client possible?

Dave Hillier daveh at lindenlab.com
Mon Jun 9 16:38:18 PDT 2008


OpenGL ES is a subset of OpenGL. Its basically had all the  
intermediate calls removed in favour of vertex arrays.

There's been some cool stuff done with the iphone: someone ported  
quake 3! http://www.youtube.com/watch?v=kvci1vTXyUo
Unfortunately I doubt its got enough power to run SL.

On 10 Jun 2008, at 00:21, Lawson English wrote:

> I don't know the difference between OpenGL and OpenGL ES, but Apple  
> claims hardware OpenGL ES acceleration for the new iPhone. Does this  
> mean that some subset of the 3D viewer code will be implementable on  
> the iPhone?
>
>
> Lawson
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