[sldev] iphone 3D client possible?
Dave Hillier
daveh at lindenlab.com
Mon Jun 9 16:38:18 PDT 2008
OpenGL ES is a subset of OpenGL. Its basically had all the
intermediate calls removed in favour of vertex arrays.
There's been some cool stuff done with the iphone: someone ported
quake 3! http://www.youtube.com/watch?v=kvci1vTXyUo
Unfortunately I doubt its got enough power to run SL.
On 10 Jun 2008, at 00:21, Lawson English wrote:
> I don't know the difference between OpenGL and OpenGL ES, but Apple
> claims hardware OpenGL ES acceleration for the new iPhone. Does this
> mean that some subset of the 3D viewer code will be implementable on
> the iPhone?
>
>
> Lawson
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