[sldev] How Far For Security?
Argent Stonecutter
secret.argent at gmail.com
Mon Jun 9 18:46:27 PDT 2008
On 2008-06-09, at 19:18, Brandon Lockaby wrote:
> a. Go ahead and be like the web where people know they have to
> protect their own assets
The failure of so many web ventures, and the "dot bomb", suggests
that the internet is not automatically the best model to follow.
People do better work when they get rewarded. People are not capable
of "protecting their own assets".
The corollary of (a) is "eliminate a huge portion of the SL economy,
and possibly go out of business".
> b. Make people think it's LL's job to protect their assets, and
> make them angry at you when it turns out it doesn't work the way
> they thought?
The corollary of (b) is "you always have angry customers, you have to
learn to deal with them and where possible prevent the problems that
they're angry about... it's part of the cost of staying in business."
I've taken the opposite side of many of LL's decisions, and I still
think they made a mistake removing large portions of the simulated
economy in SL... it's caused a lot of problems, and led to a lot of
bad behavior. I also don't approve of some changes in the fine
details of the rights system, like enabling the creation of objects
that can neither be copied or transferred. But I certainly can't
complain about them being cautious about making changes that might
remove the rest of the economic simulation by making everything too
obviously free.
Can you see a way to retain the Linden economy without people buying
things in SL?
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