[sldev] Wind Sound CPU usage.
Jason Giglio
gigstaggart at gmail.com
Sun Mar 2 21:27:14 PST 2008
Am I reading this right? The stupid wind noise that everyone turns down
uses more CPU than almost everything else the client is doing?
root at quad:~# opreport --exclude-dependent --demangle=smart --symbols
/home/jgiglio/opensl/SecondLife_i686_1_19_0_0/bin/do-not-directly-run-secondlife-bin
| more
CPU: Core 2, speed 1596 MHz (estimated)
Counted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a
unit mask
of 0x00 (Unhalted core cycles) count 100000
samples % symbol name
98301 7.0780 LLViewerObject::updateDrawable(int)
70374 5.0672 windCallback(void*, void*, int, void*)
50352 3.6255 LLViewerObject::idleUpdate(LLAgent&, LLWorld&, double
const&)
43109 3.1040 LLVOSky::calcSkyColorInDir(LLColor3&, LLColor3&,
LLVector3 con
st&) const
25976 1.8704 LLOctreeDirtyTexture::visit(LLOctreeState<LLDrawable>
const*)
25554 1.8400 LLPipeline::calcPixelArea(LLVector3, LLVector3, LLCamera&)
25456 1.8329 LLPipeline::updateMove()
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