[sldev] Wind Sound CPU usage.

Jason Giglio gigstaggart at gmail.com
Sun Mar 2 21:27:14 PST 2008


Am I reading this right?  The stupid wind noise that everyone turns down 
uses more CPU than almost everything else the client is doing?

root at quad:~# opreport --exclude-dependent --demangle=smart --symbols 
/home/jgiglio/opensl/SecondLife_i686_1_19_0_0/bin/do-not-directly-run-secondlife-bin 
  | more
CPU: Core 2, speed 1596 MHz (estimated)
Counted CPU_CLK_UNHALTED events (Clock cycles when not halted) with a 
unit mask
of 0x00 (Unhalted core cycles) count 100000
samples  %        symbol name
98301     7.0780  LLViewerObject::updateDrawable(int)
70374     5.0672  windCallback(void*, void*, int, void*)
50352     3.6255  LLViewerObject::idleUpdate(LLAgent&, LLWorld&, double 
const&)
43109     3.1040  LLVOSky::calcSkyColorInDir(LLColor3&, LLColor3&, 
LLVector3 con
st&) const
25976     1.8704  LLOctreeDirtyTexture::visit(LLOctreeState<LLDrawable> 
const*)
25554     1.8400  LLPipeline::calcPixelArea(LLVector3, LLVector3, LLCamera&)
25456     1.8329  LLPipeline::updateMove()


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