[sldev] Wind Sound CPU usage. (patch-4)
Jason Giglio
gigstaggart at gmail.com
Wed Mar 5 19:58:52 PST 2008
Here's a new patch that combines techniques from Aimee's patch and my
original patch.
It does frequency damping conditionally based on whether it needs to or
not. That is, if the frequency isn't changing (much), we don't need to
damp. This addresses the very subtle pop that Aimee observed when you
suddenly stop moving.
This newest patch profiles at 1.1% standing still, 1.3% moving, and near
0% when wind is muted or turned way down.
-Jason
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