[sldev] Wind Sound CPU usage. (patch-4)
Dave Parks
davep at lindenlab.com
Wed Mar 5 20:34:43 PST 2008
I didn't see anyone else from Linden mention it. Just wanted to let you
guys know that internal devs at Linden Lab are really excited to see
this kind of discussion on sldev. This specific thread has come up in
conversation around the office more than once.
Keep up the great work!
Jason Giglio wrote:
> Here's a new patch that combines techniques from Aimee's patch and my
> original patch.
>
> It does frequency damping conditionally based on whether it needs to
> or not. That is, if the frequency isn't changing (much), we don't need
> to damp. This addresses the very subtle pop that Aimee observed when
> you suddenly stop moving.
>
> This newest patch profiles at 1.1% standing still, 1.3% moving, and
> near 0% when wind is muted or turned way down.
>
> -Jason
>
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