[sldev] Inspiration from the mists of time.
Alan Grimes
agrimes at speakeasy.net
Mon Mar 10 10:14:51 PDT 2008
I was thinking the other day about some of the box art on some of my
early video games. Then I started thinking about the games themselves.
Back in those days, games were classified by the smallest machine they
could run on. There were 256k games, 512k games, and later even 640k games.
Hero's Quest, later renamed due to a lawsuit to "Quest for Glory" (So
you want to be a hero?) was one such game. -- A 3D animated adventure! =P
What is fascinating about it is that it wasn't a click-and-grunt game.
(there was a click-and-grunt remake that couldn't hold a candle to the
original)
You could walk around and look at things to an extent with the mouse but
to do anything for real, you punched the space bar, which paused the
game and brought up a *text entry box*. That was the primary means of
controlling your d00d. You could enter just about any imperative
sentence and there were roughly even odds that the game could parse your
command and do something. Using this system, you could had access to
nearly the whole spectrum of human action and expression. This allowed
you not only to just talk to the NPCs, but actually interrogate them
about specific subjects.
The game was really awesome, it had such a breadth of fantastic
creatures that you've never seen anywhere else from purple sauruses,
meepts (little fuzzballs with powerful arms/feet that lived in holes
under stones), antwerps (blue gelatinous monsters), and more, not to
mention one of the best "introductions" ever.
Ignoring the 2.5D, 4-bit vector graphics, the game had an engine that
rightfully humiliate all more recent game designers. It's engine is more
sophisticated and powerful than anything on the market today.
For example, for your morning workout, you could go to Goblin City and
come across this mysterious moving bush. So you issued a command "murder
bush". a goblin would step out and the fight would begin. As the game
progressed more and more goblins would fight you until you were taking
on 20 goblins in a row. =P Then you could go work the afternoon at the
stables for your silver. The stables were in the castle, so to get in
you had to tell Carl the guard to "open the gate" for you, there was
also a master swordsman who could train you up if you were a fighter. --
there were three classes, fighter, mage and thief.
--
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Powers are not rights.
We did not invade Iraq, the government did.
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