[sldev] Inspiration from the mists of time.
Matthew Dowd
matthew.dowd at hotmail.co.uk
Mon Mar 10 12:13:47 PDT 2008
> Ignoring the 2.5D, 4-bit vector graphics, the game had an engine that
> rightfully humiliate all more recent game designers. It's engine is more
> sophisticated and powerful than anything on the market today.
Increase in graphics (and audio) capability means that a lot of time (effort and money) is spent on how the game looks (the shinies), and less on the underlying game mechanics.
In those days you couldn't really do very much with 4bit sub VGA graphics so the time (effort and money) got spent on the game mechanics and underlying concepts.
I think that's called progress...
Matthew
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