[sldev] Inspiration from the mists of time.
Lawson English
lenglish5 at cox.net
Mon Mar 10 13:16:09 PDT 2008
Matthew Dowd wrote:
>
>> Ignoring the 2.5D, 4-bit vector graphics, the game had an engine that
>> rightfully humiliate all more recent game designers. It's engine is more
>> sophisticated and powerful than anything on the market today.
>>
>
> Increase in graphics (and audio) capability means that a lot of time (effort and money) is spent on how the game looks (the shinies), and less on the underlying game mechanics.
>
> In those days you couldn't really do very much with 4bit sub VGA graphics so the time (effort and money) got spent on the game mechanics and underlying concepts.
>
> I think that's called progress...
>
> Matthew
> _________________________________________________________________
>
It's why all action/sci-fi/fantasy flicks look nice and suck
otherwise--unless the producer/director/writer has a genuine love for
the material (e.g. LOTR).
Lawson
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