[sldev] Small Prim Culling
Jason Giglio
gigstaggart at gmail.com
Tue Mar 25 23:35:16 PDT 2008
Anna Gulaev wrote:
> LLVolumeGeometryManager::rebuildGeom? That's where facep->mPixelArea is
> compared to FORCE_CULL_AREA and FORCE_SIMPLE_RENDER_AREA, anyway.
> Grepping the code for PixelArea seems to turn up where it's calculated.
>
I don't think that's it, because this small prim culling happens based
on where your agent is standing, not where your camera is. So an object
that covers your entire screen in pixel area can still disappear.
-Jason
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