[sldev] Small Prim Culling
Candide LeMay
candide.lemay at gmail.com
Wed Mar 26 01:35:51 PDT 2008
I was under the impression small prim culling happens on the server
side, which is why it's agent position based, not camera position
based. A measure to reduce bandwidth (and piss off people) perhaps?
On Wed, Mar 26, 2008 at 9:15 AM, Jason Giglio <gigstaggart at gmail.com> wrote:
> Anna Gulaev wrote:
> > I also learned that the object isn't in the global object list, so maybe
> > this is an interest list thing and not a render culling thing.
> >
>
> This is actually what lead me to this point. I'm writing a class that
> scans the entire Object List to collect statistics, and I need to
> supress this culling so that I can get every object in the simulator on
> the Object List.
>
>
>
>
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