[sldev] Small Prim Culling

Candide LeMay candide.lemay at gmail.com
Wed Mar 26 01:35:51 PDT 2008


I was under the impression small prim culling happens on the server
side, which is why it's agent position based, not camera position
based. A measure to reduce bandwidth (and piss off people) perhaps?

On Wed, Mar 26, 2008 at 9:15 AM, Jason Giglio <gigstaggart at gmail.com> wrote:
> Anna Gulaev wrote:
>  > I also learned that the object isn't in the global object list, so maybe
>  > this is an interest list thing and not a render culling thing.
>  >
>
>  This is actually what lead me to this point.  I'm writing a class that
>  scans the entire Object List to collect statistics, and I need to
>  supress this culling so that I can get every object in the simulator on
>  the Object List.
>
>
>
>
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