[sldev] Google Summer of Code 2008 update

Thomas Grimshaw tom at streamsense.net
Thu May 1 15:15:24 PDT 2008


Eric M. Tulla (BigPapi Linden) wrote:
> The only other real solution would be to manually define areas that are
> indoors vs outdoors
Or at least provide some sort of facility to allow folk to specify how 
much the ambient lighting affects their texture..

Change "full bright" to a percentage slider? This may even be required 
if shadows are introduced, so people can reduce the contrast of shadows 
on particular floors if they need..

Tom/


More information about the SLDev mailing list