[sldev] A patch to allow creation of megaprims from withintheviewer

Gary Wardell gwardell at gwsystemsdns.net
Wed May 14 13:33:50 PDT 2008


Also the residents wouldn't have to bug the estate owner every time they wanted to make a new wall for their house.
  -----Original Message-----
  From: sldev-bounces at lists.secondlife.com [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Matthew Dowd
  Sent: Wed, May 14, 2008 3:36 PM
  To: talin sands; sldev at lists.secondlife.com
  Subject: RE: [sldev] A patch to allow creation of megaprims from withintheviewer


  Hence my suggestion that the maximum prim dimension be a configurable option on the sim controllable by the sim owner - the
default value being 10m.

  This may not have the fine granularity of control your suggestion has, but should be sufficient control in most cases.

  If this property could be controlled estate-wide then from a technical point of view changing the maximum on the mainland would
be a fairly trivial matter (Governor Linden just makes the appropriate change in his/her estate tools), and becomes a policy
decision for LL (one possibly deferred until some of the megaprim liberation tools for dealing with prims overhanging parcels are
in place).

  Matthew





----------------------------------------------------------------------------
    Date: Wed, 14 May 2008 18:04:32 +0100
    From: talinsands at googlemail.com
    To: sldev at lists.secondlife.com
    Subject: Re: [sldev] A patch to allow creation of megaprims from within theviewer

    The reason I sugessted that the sim owner create the megas for use is that they may not want to allow anything over a certian
size and as such they would have full control of the megas on their sims.


    On 14/05/2008, Matthew Underwood <sakkaku at gmail.com> wrote:
      I am sure many people would love to have the maximum size increased
      somewhat on the mainland as well, say to 15 or 20m.

      Why don't they add in a check for megaprim attachments?  I have yet to
      see a valid reason to have a megaprim attachment yet.  A good portion
      of megaprim griefers (on no-rez) were using megaprim attachments
      either with flashing colors or invisibility textures.

      On Wed, May 14, 2008 at 11:00 AM, Matthew Dowd
      <matthew.dowd at hotmail.co.uk> wrote:
      > This approach sounds "right" in that it captures the policy which was (at
      > some point, possibly still is), that megaprims were allowed on private
      > estates but not on mainland.
      >
      > The implementations suggested sounds a little complex, I'd propose something
      > simpler:
      >
      > An estate owner has an additional option in the estate tools "Allow
      > Megaprims".
      >
      > If you are on a sim with that option checked, then you can rez megaprims
      > (there probably should be some maximum to the dimensions, but this has been
      > discussed elsewhere), and the restrictions in the build tools is relaxed.
      >
      > If you are on a sim with that option unchecked, then megaprims fail to rez
      > (and no copy ones remain in inventory) with a suitable "prim too large" type
      > message, and the restrictions in the build tool are enforced.
      >
      > The assumption is that mainland would have this option unchecked.
      >
      > A slightly more versatile (and IMHO preferable) variant would be to instead
      > of a checkbox, have a sim-wide maximum prim dimension which the sim owner
      > can adjust (in the same way they can adjust sea level).
      >
      > So the default (and value for mainland) would be 10m, but an estate owner
      > could set this to 100m, or larger.
      >
      > Again the same rules as above apply - the build dialog restricts to the
      > value of the sim, and prims sized above this limit fail to rez.
      >
      > Matthew





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