[sldev] Upcoming Releases

Brandon Lockaby gbrandon at gmail.com
Sat May 17 15:45:26 PDT 2008


There are some really exciting fixes!  How do I buy everyone a drink?

On Wed, May 14, 2008 at 2:11 PM, Bridie Linden <bridie at lindenlab.com> wrote:

> Hello SLDev folks!
>
> As you all know, things can change quickly @ the 'Lab (although I'm sure it
> some times that it doesn't feel quick enough!), we're a bit over due in
> sharing our plans for upcoming releases. We'll try to do this on a more
> regular basis in the future (feel free to poke me if I'm remiss in this
> effort!)
>
> Viewer:
> For those of you keeping score, we're on our 7th iteration of Second Life
> Viewer 1.20 Release Candidate. RC6 went out last week:
>
> http://blog.secondlife.com/2008/05/07/new-release-candidate-viewer-120-rc6-available/
>
> As mentioned on the blog, we tried more frequent iterations in this Release
> Candidate viewer cycle in an attempt to find and fix as many viewer crashes
> as possible and increase overall viewer stability with other important fixes
> along the way.
>
> The good news is that we have fixed a number of hot issues, and isolated
> and fixed several nasty crash bugs. We made good progress on fixing video
> card specific crashes, but haven't squashed them all. We have been keeping a
> close watch on 1.20's crash statistics compared to the default download
> 1.19.1. (Note, for those worried about the crash reporter some times
> failing to send crash reports (VWR-7105), keep in mind that we catch whether
> or not the viewer crashed previously upon login, independent of the crash
> reporter sending details).
>
> Although the stability of 1.20 RC6 has improved over these last few weeks,
> it's still not as solid as we would like — so although we are excited to
> make Dazzle available as part of the default download (and yes, we know not
> everyone is thrilled with the new UI appearance), we want to take the next
> few weeks to continue iterating on 1.20 to look into the cause of crashes
> and lockups.
>
> In a nutshell, we are going to extend the Release Candidate cycle for
> Second Life 1.20 Viewer.
>
> We will be re-branching off of the release code branch (i.e., trunk) and in
> addition to the stability work, we'll pick up some feature work and other
> fixes that were not originally planned for this release cycle. Although this
> does create the potential for a short term stability hit, we feel that it's
> worth taking the time and effort to incorporate additional code to help us
> find and fix crash issues. The additions include:
>
> (From QAR-491)
> * Thread monitoring to catch freezes
>
> (From QAR-460)
> * Improved internationalization support for Linux
>
> (From QAR-468)
> * New feature: VWR-4794: Basic voice lipsync for voice visualization
>
> (From QAR-500)
> * Fixed: VWR-4057: Multi-line chat display bug - first character in line
> missing
> * Fixed: VWR-3857: Script (LSL) editor shows non Latin 1 characters as
> square boxes
> * Fixed: VWR-2275: Linux 1.18.3 Won't Link
> * Fixed: VWR-3813: gtk_check_version() API changed to return const gchar *
> - causes gcc ERROR
>
> (From QAR-487)
> * Updated library version for openssl
>
> (From QAR-517)
> * Fixed: VWR-1735: Directly interacting with a muted resident should unmute
> them
> * Fixed: VWR-2142: Parcel voice icon doesn't reflect disabled status if
> voice isn't used
> * Fixed: VWR-2272: Fly button doesn't work while sitting
> * Fixed: VWR-5853: Double-Clicking on vertical edge of Inventory/Gesture
> window destroys the floating window.
> * Fixed: VWR-4204: Clicking on names in Chat/Group IM history should open
> Profile page or IM
> * Fixed: VWR-2448: Snapshot Preview tool should respect 'Quiet Snapshots to
> Disk'
> * Fixed: Pop-up menu width should try to accomodate the longest menu item
> (within reason)
> * Fixed: Can't change values with debug settings floater
> * Partial Fix: Pasting multiline clipboard content into chat loses newlines
> * Fixed: New users are naked until they choose a gender.
> * Fixed: Focus > Zoom button can't be re-selected
> * Fixed: Move "Set Window Size" options into preferences
> * Fixed: Make clothing-still-downloading dialog into an ignorable alert.
> * Fixed: Internationalize additional hard-coded viewer strings to a
> strings.xml file
>
> (From QAR-565)
> * Fixed: Search > Popular Places is replaced by a Search > Showcase tab
> that points to the website Showcase
>
> (From QAR-566)
> * Fixed: VWR-6186: Second Life is leaking Objective-C objects at startup
> * Fixed: VWR-3598: Non-group owned objects appear to belong to the group of
> the last selected object, no matter the owner/group.
> * Fixed: SVC-1241: Dead code in lscript_execute.cpp
> * Fixed: VWR-463: Blank is a pre-defined texture in client, but not in LSL
> * Fixed: Debug Permissions displays overlap
> * Fixed: Objects with no group tagging show group tags of previously
> clicked items
> * Fixed: stop bundling libexpat with the linux viewer
>
> (From QAR-570)
> * openGL monitoring via Advanced->Rendering->Debug GL option to turn on
> extra rendering error checking and help reproduce crashes
>
> Expect 1.20 RC7 next week and at least 2 more iterations before we call it
> a final release (some time in early June).
>
>
> Server:
> A patch to Server 1.21.1 is going out this week to address a handful of
> issues including a fix for SVC-1428 (Malformed llInstantMessage() gets sent
> to email) as well as a few other crucial security fixes.
>
> Server 1.22 is now slated to go out next week, but will be spending time in
> QA and on the Beta Grid (yes, Beta Grid!), Aditi, this week. Coming in 1.22:
> * Finalize distribution of 'last location' and 'home location' from the
> central database to the partitioned agent databases to lighten the write
> load to the database"
> * Additional metrics to log:
> ** Suspected failure points in inventory transfers initiated by LSL2
> scripts
> ** IMs, lures and inventory transfers between regions indicating any
> failure to find the destination agent.
> ** Rezzing and storing avatar attachments.
> ** Suspected failure point in manual inventory transfers between agents in
> two different regions.
> ** Separate temporary failures to load assets from real inventory loss.
> * Max queued size on event queue is now configurable to prevent TCP
> messages from getting dropped
> ** Should help reduce failed teleports
>
>
> Beta Grid:
> Look for a blog post from Prospero soon with more details, but we are
> returning Aditi to its Beta Grid glory! Our plan, in short, is to let server
> code 'bake' on the Beta Grid for several days before rolling to the main
> grid. Different channels on Aditi are being created to allow public testing
> of other versions of the server as well.
>
>
> Thanks everyone.
>
> --Bridie
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