[sldev] Skins, alpha layer.

Dahlia Trimble dahliatrimble at gmail.com
Sat May 17 20:36:58 PDT 2008


I've tried making zero-level alpha patches in baked textures on libopenmv
(was libsecondlife) bots before, and the patches were opaque on the avatar.

If you could find a way you would still have the name tag floating above the
agent; I think invisiprims can hide that too so perhaps they are a better
method anyway.

On Sat, May 17, 2008 at 2:56 PM, Frans <mrfrans at gmail.com> wrote:

> Hey,
>
> Bit of minddump:
>
> The issue of having parts of your avatar be invisible by use of skins
> instead invisiprims has come up again. In short that it isn't possible to
> use alpha on a skin to do this, because the underlaying appearance settings
> for skins will fill up the alpha part.
>
> Now I'm wondering if something can be done client side. As I understand it
> all the clothing and skins layers are baked(on your computer) together in 3
> textures, but are the most basic skin settings also part of that? Basically,
> can we make a selection box in the client that says: "don't bake the skin
> appearance settings"?  And is it actually possible to bake  them like that?
>
> The second part is, does the grid send the skin settings to the clients, or
> just baked textures. And if the first, can those setting be ignored, without
> breaking content/avatars for many people. I expect it will. But if it
> doesn't then this might be a excellent project for someone. Even if it does,
> a client that has a setting to just ignore the skin settings would be a
> great thing. Better looking avatars for machinema could be created for
> instance.
>
> I hope someone who has some experience with this part of the client can
> answer these questions, or look into it.
>
> Regards,
> Frans
>
> --
> Jeroen Frans
> The Vesuvius Group
> http://www.thevesuviusgroup.com
> http://www.linkedin.com/in/mrfrans
> SL: Frans Charming
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