[sldev] Skins, alpha layer.
Frans
mrfrans at gmail.com
Sat May 17 14:56:24 PDT 2008
Hey,
Bit of minddump:
The issue of having parts of your avatar be invisible by use of skins
instead invisiprims has come up again. In short that it isn't possible to
use alpha on a skin to do this, because the underlaying appearance settings
for skins will fill up the alpha part.
Now I'm wondering if something can be done client side. As I understand it
all the clothing and skins layers are baked(on your computer) together in 3
textures, but are the most basic skin settings also part of that? Basically,
can we make a selection box in the client that says: "don't bake the skin
appearance settings"? And is it actually possible to bake them like that?
The second part is, does the grid send the skin settings to the clients, or
just baked textures. And if the first, can those setting be ignored, without
breaking content/avatars for many people. I expect it will. But if it
doesn't then this might be a excellent project for someone. Even if it does,
a client that has a setting to just ignore the skin settings would be a
great thing. Better looking avatars for machinema could be created for
instance.
I hope someone who has some experience with this part of the client can
answer these questions, or look into it.
Regards,
Frans
--
Jeroen Frans
The Vesuvius Group
http://www.thevesuviusgroup.com
http://www.linkedin.com/in/mrfrans
SL: Frans Charming
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