[sldev] Sims and Script Security

Strife Onizuka blindwanderer at gmail.com
Mon May 19 06:23:51 PDT 2008


Doesn't matter if you send the script text, you can almost always
decompile the bytecode (there is some really devious stuff you can do
in LSO that makes automated decompilation essentially impossible and
manual decompilation a very arduous task.

Strife Onizuka

On Mon, May 19, 2008 at 12:41 AM, Darien Caldwell
<darien_caldwell at comcast.net> wrote:
> Not long ago there was talk about how IBM has private sims behind a
> firewall. ( http://www.virtualworldsnews.com/2008/04/ibm-takes-secon.html )
> I was wanting to know, if they take a scripted item into this private space,
> does that give them any possible way to view the source code of scripts for
> said objects? or are only the compiled bytecodes sent to the sim?  Did LL
> make place any restrictions on what IBM can do with user content once it is
> taken into this area, or should creators start issuing EULAs if they don't
> want their items brought into this potentially unregulated space?
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