[sldev] Sims and Script Security
Kent Quirk (Q Linden)
q at lindenlab.com
Mon May 19 07:07:32 PDT 2008
This makes me want to note that our asset garbage collection system
attempts to identify references to asset IDs all throughout our
databases. If the only reference to an asset is within a script, and
the script is obfuscated so that the asset ID no longer looks like an
asset ID (by, say, encrypting it), the asset will eventually get
garbage collected.
So please don't do that.
Q
On May 19, 2008, at 9:23 AM, Strife Onizuka wrote:
> Doesn't matter if you send the script text, you can almost always
> decompile the bytecode (there is some really devious stuff you can do
> in LSO that makes automated decompilation essentially impossible and
> manual decompilation a very arduous task.
>
> Strife Onizuka
>
> On Mon, May 19, 2008 at 12:41 AM, Darien Caldwell
> <darien_caldwell at comcast.net> wrote:
>> Not long ago there was talk about how IBM has private sims behind a
>> firewall. ( http://www.virtualworldsnews.com/2008/04/ibm-takes-secon.html
>> )
>> I was wanting to know, if they take a scripted item into this
>> private space,
>> does that give them any possible way to view the source code of
>> scripts for
>> said objects? or are only the compiled bytecodes sent to the sim?
>> Did LL
>> make place any restrictions on what IBM can do with user content
>> once it is
>> taken into this area, or should creators start issuing EULAs if
>> they don't
>> want their items brought into this potentially unregulated space?
>>
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