[sldev] Sims and Script Security

Matthew Dowd matthew.dowd at hotmail.co.uk
Mon May 19 07:17:38 PDT 2008


Suppose the asset ids are being read from a notecard, or an offworld database via http?
 
(this might be hypothetical, in that the assets concerned would most likely still be referenced from someone's inventory - unless perhaps the original creator's account has been deleted?)
 
Matthew



> From: q at lindenlab.com> To: blindwanderer at gmail.com> Subject: Re: [sldev] Sims and Script Security> Date: Mon, 19 May 2008 10:07:32 -0400> CC: sldev at lists.secondlife.com> > This makes me want to note that our asset garbage collection system > attempts to identify references to asset IDs all throughout our > databases. If the only reference to an asset is within a script, and > the script is obfuscated so that the asset ID no longer looks like an > asset ID (by, say, encrypting it), the asset will eventually get > garbage collected.> > So please don't do that.> > Q> > On May 19, 2008, at 9:23 AM, Strife Onizuka wrote:> > > Doesn't matter if you send the script text, you can almost always> > decompile the bytecode (there is some really devious stuff you can do> > in LSO that makes automated decompilation essentially impossible and> > manual decompilation a very arduous task.> >> > Strife Onizuka> >> > On Mon, May 19, 2008 at 12:41 AM, Darien Caldwell> > <darien_caldwell at comcast.net> wrote:> >> Not long ago there was talk about how IBM has private sims behind a> >> firewall. ( http://www.virtualworldsnews.com/2008/04/ibm-takes-secon.html > >> )> >> I was wanting to know, if they take a scripted item into this > >> private space,> >> does that give them any possible way to view the source code of > >> scripts for> >> said objects? or are only the compiled bytecodes sent to the sim? > >> Did LL> >> make place any restrictions on what IBM can do with user content > >> once it is> >> taken into this area, or should creators start issuing EULAs if > >> they don't> >> want their items brought into this potentially unregulated space?> >>> _______________________________________________> Click here to unsubscribe or manage your list subscription:> /index.html
_________________________________________________________________

http://clk.atdmt.com/UKM/go/msnnkmgl0010000009ukm/direct/01/
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20080519/5b069478/attachment.htm


More information about the SLDev mailing list