[sldev] Sims and Script Security
darien_caldwell at comcast.net
darien_caldwell at comcast.net
Mon May 19 09:28:25 PDT 2008
Yes, I remembered you had a disassembler. And I've done my share of reverse engineering in my time. But Source Code makes thing so much easier. :) I am just curious if they could get to that or not.
-------------- Original message ----------------------
From: "Strife Onizuka" <blindwanderer at gmail.com>
> Doesn't matter if you send the script text, you can almost always
> decompile the bytecode (there is some really devious stuff you can do
> in LSO that makes automated decompilation essentially impossible and
> manual decompilation a very arduous task.
>
> Strife Onizuka
>
> On Mon, May 19, 2008 at 12:41 AM, Darien Caldwell
> <darien_caldwell at comcast.net> wrote:
> > Not long ago there was talk about how IBM has private sims behind a
> > firewall. ( http://www.virtualworldsnews.com/2008/04/ibm-takes-secon.html )
> > I was wanting to know, if they take a scripted item into this private space,
> > does that give them any possible way to view the source code of scripts for
> > said objects? or are only the compiled bytecodes sent to the sim? Did LL
> > make place any restrictions on what IBM can do with user content once it is
> > taken into this area, or should creators start issuing EULAs if they don't
> > want their items brought into this potentially unregulated space?
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